Help File for Tile-Game Web

Gameplay:

This is you. Your quest is to solve some challenges where the goal is to reach the . In orther to do this, you need to
use keys and tools in a logic sense. You will start off with some more easy challenges, but afterwards, the challenges will get harder.

Controls:

First of all, in orther to start any level, you have to press any key, and if that key are any of the arrow keys, a move will happend
(note that you will have to hold the key down for anything between 0.01 to 0.5 seconds before you start to move).
You simply press the arrow keys to controll . If you have troubble by getting to move, try to press and hold the arrow key a little longer.
pressing and holding an arrow key makes to move until you let go of the key. It takes some time to get really used to, but it is not so difficult.
To reset the current level, click on BOTH (safety reasons) of the buttons, and then click the 'OK' button in the alert box who will appear on your screene.
The button will bring you back to the main menu.

The story behind this game:

The first game I really liked was the revision of a game called Chip's Challenge who was included in Windows Entertainement Pack 4.
I was about 6 years old when I figured out how to play it. About when I was 14, I got a TI 84 Pluss silver edition because of my math course,
and I learned how to program a very speed limited version of BASIC on that calculator. After using the calculator for about a half year, I decided
to make a "as much similar to Chip's Challenge as possible but whit a usable speed" game. That ended up whit Tile-Game, who had 40 tiles from Chip's Challenge.
About another half year after that, I started to learn JavaScripting in HTML at W3 Schools. After I gained some experiences in JavaSscrip, I then wanted to port Tile-Game
to the web browser. The result is the game you just was playing or are going to play after reading this.

Tiles:

Elements:

The is an empty tile, you can safely walk on it. Note that some turns into when you try to walk on them, and some can't even be walked on.
The can't be walked on.
When you walk over a , it will turn into a , so it can only be walked on one time.
Some of the turns into a when you try to walk on them, while some of the turns into a .
The can't be walked on, but you can toggle it into an when you walk on a . The is changed back to the if you walk on the one more time.
The , the , the , the and the can be entered and leaved from only some directions.
When you walk on the , you will win the curent level and you will be taked to the next level if there is one.
The really does nothing, because there is really no floating objects in the game. You can walk on it safely.
The actually does the same as the , but it turns into a when you walk on it.
If you go on the whitout having the , it's game over.
If you try to swim in the whitout having the , you will drown and it's game over.
when you walk on the , the will explode and it's game over.
If you walk on the , a hint will appear, and if you walk on the , you will be teleported to another .

Tools, and what they are good for:

Firs of all, the steals all of your tools, so beware.
The allows you to go on the safely.
The allows you to swim in the without drowning.
The makes your feets fast enough to cross the , the , the , the and the .
The allows you to skate controlled over the , the , the , the and the .

Keys and doors:

The allows you to go through . You will lose one when you unlock a .
The allows you to go through . You will lose one when you unlock a .
The allows you to go through . You will lose one when you unlock a .
The allows you to go through . However, you will NOT lose one when you unlock a .
The is a very special form for door. You need to pick up enough to go through it.

This game is made by Frode van der Meeren, all normal Tile images are taken from Tile World.
Level 1 to 10 is made by Frode van der Meeren. Level 11 is made by Madhav Shanbhag.